A semester project, building a car game our-selves and implimenting head-coupled perspective as a view-feature that especially is efficient when turing corners. We wanted to find the impact of head-coupled perspective in learning a 3d racing game that creates a sense of depth on a 2d screen.


Head coupled perspective is moving the view in the screen according to your heads movement. This is build with a kinnect, sensoring your head and its movement on the vertical axis. The game was modeled in Autodesk Maya and executed from Unity3D.